Carrion Black Pit/Phantom Cadaver - Split [Excavated Prod - 2013]From late 2013 here’s a two way HNW split - it features two tracks from Carrion Black Pit- the often progressive São Paulo based horror themed HNW project, and one lengthy track from Kansas City based Phantom Cadaver. I’m reviewing the CDR version of the release, so I’m guessing this is long out of print, but you can still get a digital download from Excavated Prod bandcamp page.
Opening up the release we have the first track from Carrion Black Pit, this is entitled “Wall Of Eyes”, and it comes in at just under the 15 minute mark. It starts out in quite an eerier yet intense manner with a mix of the following elements: a taut low-end cable churn loop, & a crisper washed-out jittering. At around the three minute mark the whole thing starts to splutter & fade in a most effective way, with the jittering becoming more of dull static repetitive slice, & the cable churn having its meat-ness nicely reduced. At around the 6 minute mark, just when you think it’s going to full fade back, the pace of both elements suddenly picks-up in a most rewarding manner. At the eight minute mark we move into a mix of tense muffled buzzing hazing, and a spinning scuttling- the second element departs & we’re left with just the great pressing & truly suffocating haze of buzzing tension. At around the 10th minute the buzzing fades back, and a galloping mesh of muffled juddering ANW texturing comes to the forefront in great organic sounding fashion- this sees the track out. All told this is a great atmospherically shifting bit of subtle progressing wall-craft, and a damn great opener.
Next we have the second Carrion Black Pit track, and this is entitled “The Dark Half”. This is longer than the first track at the twenty four minute mark, and this starts off in very thick & darkly meaty fashion, as the track centred around a very deep ‘n’ throbbing engine like purr/ churn, and this is topped by a whipping storm of thinner grained static buffeting ‘n’ swirling parent- nation. As the track progress these two elements seem to get slowly get smeared & blended together, and just when you feel like it might shift into one solid mass you get a nice effective textural modification - this change happens at the just shy of the 13 minute mark, and it sees the ‘wall’ shifting to this sort of bouncing( almost groove like) deep machine churn, that's set in a continual rush of semi- splintering static out pouring. We get one more main shift before the end, and this finds the whole track locking down into an even deep & punishing meaty machine churn which is wrapped in thinner jittering static grain- this resolves it’s self with a mix of rushing almost aquatic roaring & seared hiss, as the track fades out.
So last up we have the Phantom Cadavar track, and this is entitled “Descending Hordes”- this comes in at just over the thirty six minute mark. The track opens in very moody & subdued fashion with a mix of muffled & foreboding air rush, and condensed juddering. With-in a minute or so things start to tension-up more, as both elements start thicken & seemingly speed-up- yet the whole thing is still very stark & barren in its feel. At just over the five minute mark we suddenly break out into a full & dense ‘wall’, and this brings together a deep wind tunnel like billowing, with thick mats of jittering ‘n’ juddering crisp-ness. As this ‘wall’ progresses the deep roaring elements seem to be slowly but surely get buried under more & more layers crisp patterns, and for some reason this brought to mind an image of a vast lumbering beast getting rapidly covered by the webs of 1000’s of manic spiders. At around the 12th minute the layers of crisp-ness seem to become loser & less disciplined in their patterns, and this creates a great feeling of semi brutal wooziness with-in the ‘walls’ mass. At just before the 16th minute we get our next shift, and this finds a more rapid & rushing thick air hiss tone take centre stage, as the other textures thin back- this brings a nice feeling of shrill tension to the whole thing. But it’s not long before we shift again to this locked reeling/ juddering texture, which is underfed by a thinner & muffled air hiss. Then at just after the 20th minute mark we burst back into a dense thicker ‘wall’, which brings together a mix of set low-end buffeting & thinner/ crisper jittering- and once again this ‘wall’ slowly but surely succumbs to the building layers of crisp-ness burying the low-end in wooziness depth. From here on we get a few more subtle shifts with-in the lay-out of the textural layers- with effective thin backs & sudden dense masses of HNW. All in all this is a great bit of mid-length ‘wall-making’, with Phantom Cadavar offering rewarding & subtle shifting wall journey.
So in summing this is a very worthy split, with both parties offering up rewarding slices of wall-matter. As I said at the start of the review the CDR version of this is very probably out of print, but you can download the digital version hereRoger Batty