
Vomir - Quest, No Conquest [Geräuschmanufaktur - 2014]Quest, No Conquest is a C30 tape which features two side long slices of dense, crude & unrelenting walled noise from the French black bag wearing king of the HNW form Vomir. This release appeared in late January 2014, on Geräuschmanufaktur - a Germany based label that deals in all manner of dark ‘n’ moody experimental sound, and harsh non music. The pro pressed & labelled tape comes a pro printed fold out sleeve, which features on it front flaps a fold out black, white & urine yellow college by Manuel Pereira( of perverse Portuguese noise lable Narcolepsia). And on it’s inside flaps is a digital distressed picture of Vomir performing(un)live in a stark art galley like setting. The tape came in a edition of 70 copies, so all been well you should still be able to get your hands on a physical copy of this…if not it’s available as a download on Geräuschmanufaktur site. As one would expect with a Vomir release both of the tracks here are untitled, and each track is a punishing journey in fixed & unforgiving walled noise. Side ones track is built around a constant ‘n’ crude searing static downpour- here Vomir brings togeather three or possible four layers of mid-paced noise texturing that takes in: crackling, faint rumbling, thin jittering ‘n’ juddering, and slight hissing texturing. These elements are fed together to create this almost three dimensional stark & bleak textured downpour/ static grain haze, which seems to surround you in hopeless yet oddly appealing intense sonic nihilism. Flipping over to side two, and this sides track is built around a more flat/ one dimensional sounding mixture of more rapid juddering ‘n’ rushing noise texturing. This ‘wall’ feels like a continual crude ‘n’ coarse descent, bringing to mind a overloaded recording of a constantly rushing & dense stream of faeces & urine come from an underground sewage pipe. Of the two tracks here I’d say this is the most common garden example of Vomir’s take on walled noise, though that said about the half way mark there seems a sudden extra rush of washed-out & rancid noise texturing- which nicely intensify things even more…but of course this could just be a trick of the ‘wall’ it’s self, and the track is complete fixed. So in summing up Quest, No Conquest- I’d say the first sides track has quite a neat & distinctive 3D like feel to it. While the second sides track is more run of the mill HNW from Vomir, yet the track still retainsa fairly entrancing feel.
     Roger Batty
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