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 Review archive:  # a b c d e f g h i j k l m n o p q r s t u v w x y z

Bad Algorithm - Game of Consequence [self releas - 2012]

“Game of Consequence” presents the listener with four 15 minute slices of walled noise. These are themed around Moments- A Game Of Consequence- a 1980’s  text-based choose your own adventure  computer game. Bad Algorithm is from Raleigh, NC in the US, and this CDR is the projects third or forth release

Each of the four tracks here offer up a different searing & mostly unmoving slice of HNW, and each track is named after a different room, which I presume relates to the game it’s self. Sadly there’s little information to be found about the game it's self on-line, but apparently it came out in 1982 & you seemingly played through an entire characters life in the game.

First up we have “Room 403” which is built around a rapid mass of billowing ‘n’ raging juddering static- the ‘wall’ conists of two low to mid range tones that are locked into a locked billowing attack. The ‘wall’ is certainly very intense & raging storm like in its intent, but I felt the textures used where a little uninspired- it’s just an ‘ok’ wall.

Next we have “Room 404”, and this is ‘wall’ is built a chugging ‘n’ grinding low end bass drone that has a semi- industrial jittering coming off it- this  secound element seems to be more intense as the track goes on . This ‘wall’ has a wonderfully meaty & brutal feel about, and though the texturally lay-out is fairly simply this is a lot more effective & entrancing than the first track.

Track three is entitled “Room 406”, and this is another mix of  two low to mid range tones that are focused into a billowing ‘wall’ of sound. One tone has a hollow drilling feel, and the other tone has a spiral almost cluttering vibe to it. This track started off feeling rather hypnotic, though I did start to lose interest around the mid-way point.

So lastly we  have “Room 409”, and  this ‘wall’ is built around a mixture of taut drone bass rumble & mid –paced meaty jittering.  Through out the track the two tones nicely drill ‘n’ pummeling into each other in a most effective & rewarding manner. This is certainly the highlight of this release, it just a pity the track couldn’t have gone on a bit longer.

So to sum up this is an rather hit ‘n’ miss release with effective ‘walls’ sitting along side less consistent ‘walls’. This certainly isn’t the best work I’ve heard from this  project, but there’s enough here to warrant tracking it down.

Rating: 3 out of 5Rating: 3 out of 5Rating: 3 out of 5Rating: 3 out of 5Rating: 3 out of 5

Roger Batty
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