
Dosis Letalis — Perpetual Panorama Of Wane
I’m reviewing the digital version of the release, so I can’t comment on the physical packing of the release- but the labels bandcamp describes it as an Hand numbered( of 13 copies) gun metal cassette with hand cut, hand folded J-card on watermarked cotton paper. With the releases cover taking in an angled photo of a derelict wall, and its extreme paint peeling surface.
First up we have “Perpetual Panorama Of Wane”, and this offers up a slowly layer build slices of taut static-texturing study/ wall-craft. The ‘wall’ opens with a blend of the following: a higher pitch buzzing ‘n’ stretched element, a buried fan belt slipping tone, and a selection of chopping/thick snapping tones. As the minutes tick by more layers of dragging, rubbing, and thick snapping are added to the piece- along with a selection of uniformed & thinner static crackle, and other sub-tones. It really is a manic yet fascinating treat for the ears- as ones mind tries to follow first one pattern, and then the next. Clearly Dosis Letalis really has a great ear, as no matter how many layers, tonal details, or textures are added- the original structure still remains firm under the complex & built layers of noise patter-nation. All in all the tracks a really great bit detailed ‘wall-craft’, which managers to be very satisfying in it’s building detail, yet still maintain this atmosphere of windswept sour-ness.
Second up we have “Perpetual Panorama Of Wane (Red Meat Mix)”- which is remix by the label of the original track. When I first saw that this track was a remix, I was rather sceptical- firstly the idea of remixing a HNW track seemed a little ‘unusual’ & even more so considering the building dense-ness of the track. Secondly, and more often that not remixes are either pointless, egocentric, or just plain bad. But I tried to listen to the track with a open mind as possible- first off there really is little discernable left of the original track structure, and what we get instead is a very dense & thick ‘wall’ from the outset. It’s built around a selection of stretched ‘n’ harmonically amassed textures- we have the following: a slurred-yet-roving deep (semi- harmonic) judder, a dense web of melted chiming/ bell like tones, and a selection of thinner knocking & colliding textures. Unlike the first track there really little building & movement for much of this tracks lifetime- save for some subtle micro texturally shifts. The only really main shift is in the last few minutes, when it opens up to a blend of chopping ‘n’ snapping formal static based ‘wall-craft’- which has a buried blend of the tracks original elements in the background. On the whole the tracks better than I was expecting- though it’s no way up to the standard of the original track, but it’s acceptable shot of dense yet detailed ‘wall-craft’.
So in summing the release- the first side/track is something rather special, with it’s creative blend of building complex textural detail, and it’s bleak windswept under carriage. The second side/ track is a interesting experimental & a passable slice of denser wall-matter…though it does slightly disappoint after the first track.
